﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x02000310 RID: 784
	[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
	public class TagSelectorAttribute : PropertyAttribute
	{
		// Token: 0x040018B2 RID: 6322
		public bool AllowUntagged;
	}
}
